![]() ![]() The toolbar is also visible in this graphic, whereas it isn't in the final version.Īn unused variation of the background for the Music Hall Door is present in MD001.RSC. The spot for the doorbell is on the left side of the doorway instead of the right. There's a very good reason Knowledge Adventure went to great lengths to keep this game alive for so long.Īn unused background of the exterior of Mystery Mountain, showing a different design for the mountain from what is seen in-game.Īn unused version of the Mystery Mansion entrance. Often a contender for the best JumpStart game for its bizarre plot, memorable characters, and being a rare instance of an edutainment game that manages to be fun enough to keep you playing. The robot who was programmed to watch after her, Botley, is none too pleased and asks the player to help out. JumpStart Adventures 3rd Grade: Mystery Mountain is a rather interesting entry in the series: Bratty half-pint Polly Spark flunks a quiz after trying to get her teacher to laugh instead of doing it properly, and when she is appalled that she gets the exact grade she deserves as a result, she decides to take advantage of the secret mountain she lives in with her father, Professor Spark, and sends his numerous robots back in time to change the course of history and make her quiz answers correct. ![]() Released internationally: 1996 (US), 1998 (SE) ![]() JumpStart Adventures 3rd Grade: Mystery Mountain ![]()
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